游戏简介
Pulse Climb 是一款基于节奏的平台动作游戏原型,其节拍、滚动速度和游戏难度会随着玩家的攀爬而增加。游戏具有与节拍绑定的移动机制,包括用于连击倍率的跳跃时机、节奏性摆动和钩爪。玩家可以以 Roguelite 的方式收集各种修改移动能力的道具,例如额外的跳跃或冲刺。音乐是在游戏内实时合成的。
介绍由自动翻译生成,游戏本身仍使用原有语言。
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A rhythm-locked endless climbing platformer where movement and level speed are synchronized to synthesized music. Players use jumps, dashes, and grapples to ascend a rising tower while collecting roguelike items.
Pulse Climb is a rhythm-based platformer prototype where the tempo, scroll speed, and game difficulty increase as the player climbs. The game features movement mechanics tied to the beat, including jump timing for combo multipliers, rhythmic swinging, and grappling. Players can collect various items that modify movement abilities, such as extra jumps or dashes, in a roguelite fashion. The music is synthesized live within the game.
关于创作者
zcby
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